A browser-native pipeline for auto-rigging humanoid characters and downloading production-ready animations. Drop your mesh in, pick a motion, export as FBX for games or animation — no software install, no setup.
One-click auto humanoid rig — bone placement, skin weights, IK chains generated in seconds.
Library of motion-captured animations: locomotion, combat, idles, gestures, cinematic loops.
Export FBX optimized for Unity, Unreal, Blender, Maya — drop-in for games or animation work.
Runs entirely in the browser via WebGL — no plugins, no downloads, works on any machine.